The match nobody could explain
On 21 August 2014, iBUYPOWER sat down to play NetCodeGuides.com in CEVO Professional Season 5 on de_season. iBUYPOWER were rated among the best Counter-Strike: Global Offensive (CS:GO) sides in North America and went in as heavy favourites. What happened next made no sense at all.
They lost the pistol round, then bought full kit for round two, which good teams simply don't do. Players went hunting for knife kills. By half-time they trailed 4-11, and NetCodeGuides won all five remaining rounds to take the map 16-4. The casters spotted something off, travel fatigue got floated as the excuse, and on its own a bad map is just a bad map.
This one wasn't. Within five months, messages and a trail of betting accounts showed the match had been thrown, and in January 2015 Valve, the game's publisher, banned seven people from its events. The ban stood for exactly ten years.
That's match fixing in esports in miniature. Nobody needs a bent referee or a soft penalty. You just need players inside a server losing rounds on purpose. This is the esports chapter of our match fixing in sport series, and it runs through South Korea's StarCraft scandals, the Australian police case and the CS:GO coaching bug (cheating, as we'll see, rather than fixing) before finishing with what it all means for anyone who bets on esports.



